PLOT
SPOILERS AHOY!
Lately,
it seems like everybody has been saying how the new box-set-ready,
extended-storyline TV shows resemble novels. Those of us who have
already been through this, when comics went graphic-novelable are
likely to be a little more skeptical. In a way, the problem didn't
come before, in the old days of perpetual
deferment when you knew Doctor Doom would never defeat the Fantastic
Four but neither would he ever repent or go away. Yes, plotlines did
often resemble zombies – lurching endlessly forwards. But you just
expected things to be like that and then they were. In a way, the
problem lies all in the supposed fix. Things can now fall into a kind
of uncanny valley, where the transition from serial to novel is not
fully made and shows make promises they prove perpetually unable to
cash.
As
the record shows, I was very much a fan of the first season
of 'The Walking Dead'. Now it's completed it's
third (at least on terrestrial TV in the UK, you may well be ahead),
it may be a good time to take it as a test case. Is it using it's
extra elbow room to extend and develop? Or is it just lurching
forwards from one season to the next? (Did you see what I did there?
I used a zombie metaphor for... oh, okay.)
The
previous two seasons had effectively set Dale up as the moral compass
of the group, the one who'd argue survival was not worth any price.
Killing him off just as they are thrown out of the relative safety of
the farm, then having Rick announce they're no longer a democracy,
this suggests a group adrift even as they find a new holdout in the
prison. (True, Dale's role is effectively taken over by Hershel. But
it still has much of the intended effect.)
In
a world no longer dominated by humans, how much humanity have they
actually held on to? The show's innovation on zombie lore, that you
will always come back as a 'walker' no matter how you die, underlines
this. They just seem our future, no matter how long we manage to
defer it. One apparently incidental scene is key – they drive past
a backpacker who screams to them for help, yet they silently decline
to pick him up.
Now
zombies – they don't really do much, do they?
Characterisation does not attach itself naturally to them. A good
zombie story knows to use them not as antagonists but as plot
enablers, like storms, stampedes or the onset of war. What's more
zombies, can coexist. Obliviously rather than out of neighbourliness,
but coexist nonetheless. So in every chapter of Romero's
classic 'Dead' trilogy, the conflicts and tensions are all
between rival groups of humans.
And,
despite all the differences to Romero, so it is here. (The season
tagline was “fear the dead, fight the living.”) And for the
primary antagonism a clever switch is pulled. Rick's team,
dysfunctionally grappling with group decision-making, are the ones
who lock themselves into some prison cells. While the apparently
normal, open streets of Woodbury turn out to be ruled by the ruthless
gloved fist of the Governor. (Attaching 'bury' to the town's name is
presumably some subliminal hint.) He states that people are attached
to it because it reminds them of what was, leaving implicit that the
similarity is only skin-deep.
It
works something like the Pegasus storyline in the second season of
'Battlestar Galactica'. Despite the dire
circumstances, there's no real conflict over territory or resources;
formally, the two groups could easily coexist. The battle is more
ideological, over retaining some fidelity to the old human world,
versus embracing the brutality of the new one. One must submit to the
other.
Except
of course there's a twist. Hitler once said the best result for the
Nazis would not be their defeating their enemies, but their enemies
becoming like them in order to fight them. The Governor would
doubtless concur, and Rick's group always seem on the point of
slipping into this. As their new moral compass, Hershell has to put
in the overtime.
More,
the conflict becomes so entrenched that everyone in the vicinity
cannot help but be drawn into the orbit of one camp or the other. And
perhaps the majority of screen time is devoted to this playing out,
the central conflict reproducing between or even within individuals.
Brother gets pitted against brother, in both a literal and a
metaphorical sense. But let's look how it affects the two biggest
loners of the show, newcomer Michonne and returning character Merle. (Notably
both are represented by blades, Michonne's sword and Merle's strap-on
knife replacing his severed hand.)
A
survivalist to the bone, Michonne distrusts Woodbury even before she
has any real reason to. While, the very inverse of Dale, Merle
decides that survival lies in a willingness to undertake any task -
no matter how distasteful. He'll swap between camps just as the wind
blows. Accused by Michonne that his obeying-orders excuse is “like
the Gestapo”, he readily agrees. Inevitably, the finale is based
around the conflict between them. And just like the camps – there's
a switch. It's the loner Michonne who finds a home, while it's
port-in-any-storm Merle who returns to Woodbury to do what damage he
can.
Its
surprising that Michonne doesn't feel like a forced piece in this
character-based show. Unlike everybody else, she looks like she
could have come from one
of Romero's films; she's very much the successor to Ben in
'Night' and Peter in 'Dawn'.
All three are based on cultural associations of black people with
greater strength and self-reliance. (Notably the other significant
black character, T-Dog, is done away with before Michonne first
associates with the group.) But with her samurai sword and imposing
hoodie she also appears very much an icon or avatar, like a cross
between Alice in 'Resident Evil' and the Bride in
'Kill Bill.' (Her first appearance, at the
tail-end of the previous season, is a classic WTF moment.)
It
works because the show responds to this disjunction by exploiting it.
She's presented in a similar way to Elektra from
the original Daredevil comics, revealing occasional
glimmers of the person under the stark facade. (Though even as the
season closes, we've still only had hints as to her personal
history.) This essentially allows us to have it both ways. We exult
in her badass cool, her strong-and-silent presence, her dexterity
with a blade, but then applaud as she learns how to play alongside
the other kids.
The
above is quite a partial account, skipping over plotlines and
bypassing many characters. But perhaps that's inevitable, given the
ground to cover. The season lays themes and develops characters
slowly and patiently over the episodes. The more time you invest in
it, the more you are paid back. It even manages to combine this with
an apparent arbitrariness, with the shock of the unexpected always
around the corner. (One established but minor character starts to be
built up, whereupon he's killed off literally mid-sentence.)
And
yet it seems to fail the final hurdle. One positive feature of the
earlier Shane plotline was that it built up week by week and was then
brought to a conclusion. Yet by failing to give us the final
confrontation with the Governor the show lapses back into that zombie
state of perpetual deferment. The Governor is not an rogue's gallery
figure who can be brought back at regular intervals. Deprived of this
season's themes, no longer in charge of Woodbury, he's just going to
become a bad guy with an eye patch. To reduce him to some sort of
Hooded Claw to Michonnes' Penelope Pitstop, perpetually reappearing
to tie her to some railway line or other, that would take nothing
forward but only detract from what has gone before.
It
doesn't even make any internal sense. It might well be in character
for him to slaughter his own troops once they'd questioned his
sacrosanct orders. But with no reason to suppose any witnesses
survived he'd surely ride back to Woodbury, blame the whole thing on
Rick's group and start plotting their downfall all over again.
Woodbury, even after his daughter's death, has seemed his world until
that point.
Finally,
whatever possessed them to take one of the best shows currently on TV
and bump it down the schedules to Channel 5*? A channel whose very
name looks like a typo. A channel I'd never previously watched, which
I'm not sure I even knew existed. And one I'm now likely to forget
about again unless 'The Walking Dead' comes back
to it.
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